![]() One thing Stranger Things has done is taken the internet by storm in relation to its cast of characters. Three: Beautifully Sympathetic Characters This would effectively create an organic sense of fear in players’ minds as they travel through the game worlds. A game could play off this feeling of claustrophobia every time the players enter into the Upside Down to complete various missions. The Upside Down is a terrifying place, and every second a character spends there, they are seriously risking their lives. ![]() If we were ever to see a video game, being able to cross in and out of the Upside Down would be a fantastic game play dynamic. The series shows portals to this other world as being almost fleshy tears in reality that characters can crawl through to enter the other side. So much of Stranger Things revolves around our universe and an alternate dimension known as “The Upside Down”. Imagine riding around on your push bikes in the early hours of the evening, watching the sun set behind the trees as you desperately hunt for some kind of inter-dimensional monster, before night descends and that monster begins to hunt for you.Ī beautiful, open world environment based off this town would be ideal for a game, complete with an expansive underground military base. If Stranger Things were to become a game, it would need to make use of this beautiful setting. The town is filled with wonderfully retro suburban houses, old grocers, a secret government facility and of course, surrounded by an ominous forest in which the first seasons’ creature, the Demogorgon, hunts. Part of the charm of Stranger Things is its setting – the fictional town of Hawkins, Indiana in the early 80s. So if Stranger Things became a video game, what would it look like? Or more appropriately for this article, what are five things that would be fantastic to see in a Stranger Things video game? What if Stranger Things DID choose to branch out into transmedia? What if their chosen secondary medium to release their stories was that of a video game? With the fantastic level of technology we have today on the PS4, PC, Xbox One or even VR systems like Oculus Rift or Playstation VR, the world of Stranger Things, including its 80s’ nostalgia vibe is ripe for cross media representation. I’m sure you can see where I’m going with this. If you haven’t seen Stranger Things, the show is about a bunch of prepubescent kids riding around on their bikes in the 80s’ as they try hunt down an inter-dimensional monster that has kidnapped one of their best friends. One such suggestion was King’s Magnum Opus IT a horror epic with science fiction undertones about a group of pre-pubescent kids, riding around on their bikes in a time before cell phones and the internet, facing off against an inter-dimensional being that has been abducting children. I presented readers with my top five choices for SK novels to be turned into video games. Last week I wrote an article about video games in which I asked the question: Why aren’t there any based off Stephen King novels? His work is full of rich characters and wonderfully weird and horrific story lines, yet nobody seems to be doing it. With a second season now confirmed for the show, I’ve gotten to thinking, like I do, about how the show could potentially branch out across media to become a transmedia franchise (something I believe is crucial for the survival of franchises in the very near future). ![]() As I write this article, Episode 1 is playing in the background – my third or fourth time watching it. Like most of the world, in the past month or so I have become absolutely captivated by the fantastic Netflix Original Show Stranger Things. For those of you who haven’t I’ll give you this simple explanation before we continue – transmedia storytelling is the telling of different stories within the same story world, released intermittently on multiple platforms for example – a TV show, a video game, a movie and a tie-in novel. If you’ve read some of my previous articles, you may have noticed more than a passing interest in transmedia storytelling. ![]()
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